More about "barbarian level 4 5e recipes"
5E - CRAFTING | GM BINDER
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- 10 Alert. Player's Handbook pg. 165. When taking the Alert feat, players give their characters several advantages. the first of these is that they have an automatic +5 to initiative rolls, helping them to jump into the action as quickly as possible.
- 10 Durable. Player's Handbook pg. 166. Even better than the Tough feat, the Durable feat assists with both a character's base hit points and their healing.
- 10 Great Weapon Master. Player's Handbook pg. 167. When a character becomes a Great Weapon Master with this feat, not only do they earn an extra attack as a bonus action after any critical hits, but they can also choose to take a -5 on an attack roll to increase damage by +10 if the attack hits.
- 10 Sentinel. Player's Handbook pg. 169. Like many of the best feats, Sentinel has numerous effects that all boost the barbarian's efficiency. All three abilities Sentinel bestows help the character lock down their enemies, preventing them from escaping their reach.
- 10 Tough. Player's Handbook pg. 170. The Tough feat provides characters with two extra hit points per level. While this may not seem like a lot of hit points to add, it can add up to a significant amount over time.
- 10 Charger. Player's Handbook pg. 165. After using the Dash action, barbarians with the Charger feat can use their bonus action to either make a melee attack or shove one creature.Charger also bestows a damage bonus onto any character who moves at least 10 feet on their turn, something a good barbarian will almost always be doing.
- 10 Crusher. Tasha's Cauldron of Everything pg. 79 The Crusher feat has several effects: players can increase their character's Strength or Constitution by one, to a maximum of 20.
- 10 Fighting Initiate. Tasha's Cauldron of Everything pg. 80 Similar to the Martial Adept feat, Fighting Initiate allows a player to expand their options in combat.
- 10 Martial Adept. Player's Handbook pg. 168. When a player selects the Martial Adept feat, it allows their character to learn two of the maneuvers listed in the Battle Master archetype for D&D's fighter class and provides them with one superiority die to fuel those maneuvers.
- 10 Savage Attacker. Player's Handbook pg. 169. The Savage Attacker feat allows a D&D character to re-roll the damage dice on a melee attack and choose from either total once per turn.
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BARBARIAN LEVEL 4 5E RECIPES
From tfrecipes.com
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